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The ghosts have taken over the city!

The only way to trap them is to photograph them… or restore the protective amulet of the old clock tower!

THE STORY

THE STORY

For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. But today, the amulet shattered and the ghosts escaped! Invisible to the naked eye, the only way to trap the ghosts is by taking photos of them.

At nighttime, explore the town with your camera. Capture the hidden ghosts or mend the amulet to restore the protection spell and save the town from terror.

HOW TO PLAY

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ROLL DICE

They show the buildings available during your turn.

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THEN EXPLORE...

Visit the town and take an available building card.

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OR TAKE PICTURES!

Flip all your cards  from the same building to reveal your photos, bonuses earned, and ghosts captured!

The first player to capture 5 Ghosts...

The first player to capture 5 Ghosts...

or collect 3 Amulet fragments wins the game!

or collect 3 Amulet fragments wins the game!

Play Now on Board Game Arena!

CONTENTS

CONTENTS

  • 58 Building cards
  • 5 Park cards
  • 10 Grimoire cards
  • 3 Ghost Pet cards
  • 9 Amulet fragments
  • 4 Reroll tokens
  • 4 House boards
  • 2 dice
  • 1 clock tower
  • 1 storage trunk
Who you gonna call?
Who you gonna call?
Who you gonna call?

Who you gonna call?

With no unnecessary complexity, Spooky Tower focuses on:

  • fast turns,
  • immediate readability,
  • attractive and functional components,
  • and strong indirect interaction through the race.

Illustrated by Apolline Etienne, the “spooky fun” universe creates an immersive atmosphere that is thrilling—but never scary!

Downloads

Corentin Lebrat

Corentin Lebrat

Corentin Lebrat is a French board game designer and a member of La Team Kaedama, which he co-founded in 2018. He entered the board game industry in 2011 with Ali and Le Petit Poucet (Libellud), followed by Diavolo (Asmodee). In 2014, he joined the La Cafetière design studio alongside Antoine Bauza and Ludovic Maublanc. He is also the co-designer of successful titles such as DraftosaurusTrek 12, and Next Station: London. His work is known for its accessible, efficient mechanics and strong replayability. With Spooky Tower, he delivers a fast-paced experience blending luck and tactical decision-making.

Jonathan Favre-Godal

Jonathan Favre-Godal

Jonathan Favre-Godal is a French board game designer active in the emerging tabletop scene. He creates accessible experiences built around simple mechanics and immediate fun. Together with Corentin Lebrat, he previously co-designed Connecteam, a cooperative communication game that showcases his taste for interactive and engaging concepts. His work emphasizes meaningful choices and smooth pacing, leading to dynamic gameplay. With Spooky Tower, he further develops this approach through a light, push-your-luck experience. He is part of a new generation of designers to watch

Apolline Etienne

Apolline Etienne

No one has forgotten the illustrations of Living Forest! More broadly, Apolline Etienne has brought her colorful, expressive, and high-contrast style to many children’s and family games. Through her artwork, she blends softness, clarity, and visual storytelling, bringing accessible and evocative worlds to life. In Spooky Tower, she creates a playful yet mysterious atmosphere, enhancing the sense of discovery with every card. She stands out as a distinctive artist in today’s board game scene