


“What if we left it to the toys?” Kwak, Viking duck.
On land, on sea, in clouds, and even in space, battles are breaking out between toys. Your troops need your tactical talent to lead them to victory.
Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent.
The trailer

A duel for little tacticians and big-time strategists!
In Toy Battle, each player deploys toy troops on whimsical boards—from castles to jungles to space stations. Your goal: capture the opponent’s HQ or collect the most medals. Each troop has a unique ability: the soldier calls in reinforcements, the duck defeats any troop but loses to all, the robot shoots from a distance…
You’ll need to place your toys just right to take the win!

Starting with the first player, take turns performing one of the 2 following actions:

DRAW 2 TROOPS

PLACE 1 TROOP ON THE TERRAIN

Place and control!
When you place a Troop on an occupied base, place it on top of any Troop(s) already there. There is no limit to the number of Troops that can be on a base, but only the visible Troop (on top of the stack) occupies the base.
You must always place your Troop on a slot connected to your H.Q!
And try to control a region to gain Medals!
UNTIL AN H.Q. IS CAPTURED BY A TROOP!


8 available Terrains!
Play games, which are quick and always different, back-to-back without a break...


Play now on Board Game Arena!

Content
- 48 tiles
- 4 double-sided boards
- 16 markers
- 2 racks
- 2 storage boxes
- 1 player aid
- 1 rulebook
Downloads
Rules and game aids
Others
“War is too important to be left to the generals.”


The designers
About Paolo Mori
A prolific designer, Paolo Mori is behind well-known games like Captain Flip, Ethnos, Libertalia, Augustus, Vasco de Gama, Unusual Suspects and Blitzkrieg!. He describes himself as a creator bubbling with ideas, who loves sharing his concepts with co-designers and family alike.
About Alessandro Zucchini
Since 2007, Alessandro Zucchini has designed several titles including Ausrralis, Battlefields of the Napoleonic Wars, Palatinus, and Time Trouble.

The illustrator
Paul Mafayon is an illustrator whose artistic approach is marked by great diversity. His work, decidedly expressive and colorful, combines stylization and rendering with a single goal: to evoke emotion. What he seeks above all is to escape from a singular, fixed style—being told he has "no signature style" is, to him, a compliment. For in his view, locking oneself into a specific graphic style would signify the beginning of a creative decline.